Elizabeth Culmer (
edenfalling) wrote2006-01-23 08:23 pm
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wherein Liz reviews Trigun without ever actually discussing the plot
Yesterday, I took a look at the public library's comics and manga collection (which for some reason is shelved in 741.5 or some-such, under the category of visual arts -- makes very little sense for fiction, but hey, not my call). The last time I looked through it was back in 2002, I think, when I was reading Sandman and trying to convince myself not to blow my savings buying all the trade volumes. (I failed, btw, which was why I ended up writing stories for people that Christmas.)
Anyway, back then they had maybe four shelves of stuff. (By 'shelf' I mean one level of one bookcase, not a full bookcase.) Now they have something like twenty. Granted, those four shelves were stuffed pretty full, and some of the twenty current shelves are... very much not, but still. This is an impressive change!
Um. Where was I going with this...? Oh yeah.
So, I poked around to see what was there, and it's a highly eclectic sort of collection. I really need to look through it a few more times to see what all they have. (I'm sure what I saw yesterday wasn't the full collection, because comics and manga spend a very high proportion of their time checked out, in comparison to other books -- interesting, yeah?) Anyway, I ended up checking out Trigun volume 1 and Trigun Maximum volumes 1-5, because I'd heard it had vague similarities to Ruroni Kenshin, and I have a weakness for adventure stories with whacked-out premises.
And...
How to put this...
Okay, look. Have you ever read a story where the concept was amazing, but the actual book was only somewhere between 'decent' and 'fairly cool' -- a book that could have been knock-you-flat incredible, but just wasn't, for one reason or another? C. J. Cherryh is like that for me -- great ideas, disappointing execution.
Trigun is sort of like that. The mangaka, Yasuhiro Nightow, is just not clear. I cannot follow half his action scenes. Things happen with no development. Loose ends dangle all over the place. It can be nearly impossible to tell who's talking, who people are talking to, or if they're having weird telepathic exchanges/flashbacks. Characters go into chibi deformation at the drop of a hat -- actually, I think they spend more time deformed than drawn seriously. (I admit that chibi deformation is one of my personal pet peeves, but still, consistency of artwork is important in a visual medium!) I still have no clear image of what Hopperd the Gauntlet actually looks like.
And yet, I kept reading. There's enough good stuff there, and it hits enough of my buttons (dear god, I love Vash and Wolfwood) that I want to know what happens next, what happened before, and so on.
Weirdly, though, what reading Trigun did was give me a greater appreciation of Masahi Kishimoto, who writes and draws Naruto. Say what you will about his storyline, you're almost never lost. The characters have a consistent 'look.' The action scenes are, by and large, comprehensible. The flashbacks are cleanly inserted, and follow a consistent point of view. You always know who's talking -- even more important, you usually know if they're speaking out loud or just thinking. (This can be hard to determine in a lot of manga, since the Japanese don't seem to have a default system of streamlined speech tails and puffy thought bubbles the way many American comics do.)
You don't appreciate good storytelling until you see people doing it badly, because good storytelling makes itself invisible. If the structure is obvious, either the author is doing something besides just telling a story, or something is going wrong.
...
I also want to see the Trigun anime now, because at least there I expect I'd be able to follow the bleeping fights!
Anyway, back then they had maybe four shelves of stuff. (By 'shelf' I mean one level of one bookcase, not a full bookcase.) Now they have something like twenty. Granted, those four shelves were stuffed pretty full, and some of the twenty current shelves are... very much not, but still. This is an impressive change!
Um. Where was I going with this...? Oh yeah.
So, I poked around to see what was there, and it's a highly eclectic sort of collection. I really need to look through it a few more times to see what all they have. (I'm sure what I saw yesterday wasn't the full collection, because comics and manga spend a very high proportion of their time checked out, in comparison to other books -- interesting, yeah?) Anyway, I ended up checking out Trigun volume 1 and Trigun Maximum volumes 1-5, because I'd heard it had vague similarities to Ruroni Kenshin, and I have a weakness for adventure stories with whacked-out premises.
And...
How to put this...
Okay, look. Have you ever read a story where the concept was amazing, but the actual book was only somewhere between 'decent' and 'fairly cool' -- a book that could have been knock-you-flat incredible, but just wasn't, for one reason or another? C. J. Cherryh is like that for me -- great ideas, disappointing execution.
Trigun is sort of like that. The mangaka, Yasuhiro Nightow, is just not clear. I cannot follow half his action scenes. Things happen with no development. Loose ends dangle all over the place. It can be nearly impossible to tell who's talking, who people are talking to, or if they're having weird telepathic exchanges/flashbacks. Characters go into chibi deformation at the drop of a hat -- actually, I think they spend more time deformed than drawn seriously. (I admit that chibi deformation is one of my personal pet peeves, but still, consistency of artwork is important in a visual medium!) I still have no clear image of what Hopperd the Gauntlet actually looks like.
And yet, I kept reading. There's enough good stuff there, and it hits enough of my buttons (dear god, I love Vash and Wolfwood) that I want to know what happens next, what happened before, and so on.
Weirdly, though, what reading Trigun did was give me a greater appreciation of Masahi Kishimoto, who writes and draws Naruto. Say what you will about his storyline, you're almost never lost. The characters have a consistent 'look.' The action scenes are, by and large, comprehensible. The flashbacks are cleanly inserted, and follow a consistent point of view. You always know who's talking -- even more important, you usually know if they're speaking out loud or just thinking. (This can be hard to determine in a lot of manga, since the Japanese don't seem to have a default system of streamlined speech tails and puffy thought bubbles the way many American comics do.)
You don't appreciate good storytelling until you see people doing it badly, because good storytelling makes itself invisible. If the structure is obvious, either the author is doing something besides just telling a story, or something is going wrong.
...
I also want to see the Trigun anime now, because at least there I expect I'd be able to follow the bleeping fights!
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All the time. I have a friend who love DragonballZ. His descriptions are amazing. When I finally watched it, I found it couldn't live up to what I'd heard, so I went back to hearing about it from my friend. It's a much better show that way.
consistency of artwork is important in a visual medium
Stay the hell away from Marvel, then. Marvel are about the money. They hire amazing writers and Do. Not. Let. Them. Write. They will chop and change artists and writers mid story arc and it's best we not mention that they recycle the same tired old handful of stories every few years. Idiots!
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sorry for comment hopping!
Re: sorry for comment hopping!
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Yes, you do. You very much do. Particularly, as unusual as this is, the dubbed version. Most of the performances are at least as good, and English!Vash (whose name escapes me at the moment) is far better, capturing both of the character's extremes perfectly. Probably the only beef I can think of anyone having with it is that it covers both of the manga series, and, since Trigun Maximum is apparently a lot more serious than the original, the TV show suffers a fairly abrupt reversal of mood about halfway through.
For following the action, well, I'd rate Vash and Knives' fight scene in episode 26 as the second best gunfight I've ever seen, period. (The first, if you're wondering, is the climax of a rather Matrix-esque film called Equilibrium.)
Ja, -n
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(Anonymous) 2006-01-24 08:28 am (UTC)(link)(no subject)
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Don't buy the DVDs
Don't buy the DVDs extended
Re: Don't buy the DVDs
Re: Don't buy the DVDs
Re: Don't buy the DVDs