(Yes, I know it's technically Friday; shut up.)
I'm still in outline phase on "Guardian," but I think I'm finally getting somewhere. I now know... eh, let's say 80% of who I'm dealing with, and roughly 70% of where they are at the start of the scenes in question. I also know the why and how that explain everyone's presence, and what various people will focus on when (metaphorically speaking) a man with a gun kicks down the door.
Now I just need to assign some skills and traits to several handfuls of OCs and doublecheck what I've previously said (or not said) about various people's locations within the caravan. Then I can do actual choreography, which shouldn't be too hard once I get all the pieces properly set up.
If you know where people are, what they CAN do, and what they WANT to do -- and also to some degree what you, as the writer, will ALLOW to happen -- the rest is just dominoes. Well, and making sure you describe the dominoes in an exciting manner. But seriously, dominoes. If they don't fall correctly, you screwed up something in the design.
I'm still in outline phase on "Guardian," but I think I'm finally getting somewhere. I now know... eh, let's say 80% of who I'm dealing with, and roughly 70% of where they are at the start of the scenes in question. I also know the why and how that explain everyone's presence, and what various people will focus on when (metaphorically speaking) a man with a gun kicks down the door.
Now I just need to assign some skills and traits to several handfuls of OCs and doublecheck what I've previously said (or not said) about various people's locations within the caravan. Then I can do actual choreography, which shouldn't be too hard once I get all the pieces properly set up.
If you know where people are, what they CAN do, and what they WANT to do -- and also to some degree what you, as the writer, will ALLOW to happen -- the rest is just dominoes. Well, and making sure you describe the dominoes in an exciting manner. But seriously, dominoes. If they don't fall correctly, you screwed up something in the design.