One thing I hate about work is that on slow nights, even when I'm productive and proactive, I always feel like I should be getting more done. I wanted to do this week's statement as well (I'm kind of unofficially in charge of making sure the statement we get from the office matches our invoices and return credits), but I kept forgetting. And then I did the instant lottery ticket order, except we need a book of Millionaire's Club, and for some reason that game (code #532) has gone missing from the order page on the machine, and GTech (the company that runs the lottery for the state) is closed on Sundays so I couldn't phone in and figure out the problem, and...
ARGH.
The petty little things always get me the most.
...
In brighter news, I do have 825 words written toward my remix. I'd say at least 300 of them suck and will need to be rewritten, but still, I'm getting a framework. And I have a funky remix subtitle, which is good because last time I utterly blanked on that. Occasionally, the random flotsam and jetsam floating around in the back of my head coughs up a useful phrase. :-)
And now I am off to sleep, because I have work again tomorrow.
ARGH.
The petty little things always get me the most.
...
In brighter news, I do have 825 words written toward my remix. I'd say at least 300 of them suck and will need to be rewritten, but still, I'm getting a framework. And I have a funky remix subtitle, which is good because last time I utterly blanked on that. Occasionally, the random flotsam and jetsam floating around in the back of my head coughs up a useful phrase. :-)
And now I am off to sleep, because I have work again tomorrow.
(no subject)
Date: 2008-04-07 12:55 pm (UTC)But, I'm doing okay. I've got about 700 words and I think I've figured out the framework for my story. I hope, anyway... xxfingerscrossedxx
(no subject)
Date: 2008-04-12 04:29 am (UTC)And it's a good story, so I've been fine with remixing it, but it's the sort of story that needs a particular sort of tone and a lot of care setting up its structure. So I twiddled around a bit trying to get the right voice, and then I spent several days away from the computer juggling story architecture in my mind until the pieces clicked and I knew what to put where/when. (Of course, I still ended up having to slot in an extra section, for POV reasons, but the basic structure was sound.)